#include "Blueprint/UserWidget.h"
// 위젯이 뷰포트에 붙여질때 호출. 초기화.
NativeConstruct()
virtual void NativeConstruct()
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// 마우스 드래그 시작 dragBegin
NativeOnDragDetected
virtual void NativeOnDragDetected(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent, UDragDropOperation*& OutOperation)
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// 마우스 드래그 취소 dragCancel
NativeOnDragCancelled
virtual void NativeOnDragCancelled(const FDragDropEvent& InDragDropEvent, UDragDropOperation* InOperation)
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// 마우스 드래그로 중일때(?)
NativeOnDragEnter
virtual void NativeOnDragEnter(const FGeometry& InGeometry, const FDragDropEvent& InDragDropEvent, UDragDropOperation* InOperation)
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// 마우스 드래그로 나갈때 dragOut
NativeOnDragLeave
virtual void NativeOnDragLeave(const FDragDropEvent& InDragDropEvent, UDragDropOperation* InOperation)
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// 마우스 드래그로 들어올때 dragOver
NativeOnDragOver
virtual bool NativeOnDragOver(const FGeometry& InGeometry, const FDragDropEvent& InDragDropEvent, UDragDropOperation* InOperation)
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// 드랍 될때
NativeOnDrop
virtual bool NativeOnDrop(const FGeometry& InGeometry, const FDragDropEvent& InDragDropEvent, UDragDropOperation* InOperation)
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// 버튼 더블 클릭 doubleClick
NativeOnMouseButtonDoubleClick
virtual FReply NativeOnMouseButtonDoubleClick(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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// 버튼 눌릴때 press
NativeOnMouseButtonDown
virtual FReply NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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// 버튼 눌렸다가 땔때 release
NativeOnMouseButtonUp
virtual FReply NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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// 마우스가 들어올때 rollOver
NativeOnMouseEnter
virtual void NativeOnMouseEnter(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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// 마우스가 나갈때 rollOut
NativeOnMouseLeave
virtual void NativeOnMouseLeave(const FPointerEvent& InMouseEvent)
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// 마우스가 움직일때 move
NativeOnMouseMove
virtual FReply NativeOnMouseMove(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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// 마우스 휠 움직일때 wheel
NativeOnMouseWheel
virtual FReply NativeOnMouseWheel( const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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